E-Venture aims to promote entrepreneurship among young people with fewer opportunities in the EU, through gamification methodologies and New Information and Communication Technologies (NTIC).
Young people with fewer opportunities, between the age of 18 and 30 and who have fewer opportunities, cultural, linguistic, socioeconomic or geographic barriers in their community, prevent their process of social and labor inclusion.
These limitations affect not only the educational field, but also the social, training, work or other areas related to their participation.
The course focuses on introducing new students to the basics of entrepreneurship in.
It's main goal is to introduce them to the social economy, helping them create a marken analysis, how to turn an idea into a business and how to digitalize it.